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Gradius rebirth times played
Gradius rebirth times played










  1. GRADIUS REBIRTH TIMES PLAYED SERIES
  2. GRADIUS REBIRTH TIMES PLAYED PS2

There’s another replica of the first level of Gradius, except you can destroy a control panel which either turns the scenery snow white or sets it ablaze with fire. The opportunity to make an “old” game might come off as a bit cheap, and a step backwards.Īnd yes, on some levels it feels a bit uninspired, although it occasionally puts some twists on them. On the other hand, most people consider Gradius Gaiden the pinnacle of that series, at least in the classical sense, not considering the direction that Gradius V took.

GRADIUS REBIRTH TIMES PLAYED SERIES

This sort of retro styled design worked for Mega Man 9, since most classic fans agree the series peaked around the second or third NES game. There are some additional effects that weren’t present in games of the era, like sprite rotation. Gradius Rebirth is designed to look and sound like a late ‘80s or early ‘90s Konami arcade title, circa Gradius II. Plus, Gradius IV was already subtitled “Fukkatsu”, which basically means the same thing.Īt least that had the updated graphics going for it. One might be tempted to call it “Gradius Rehash”, since much of it is based off of recycled elements from previous games, even moreso than usual for the Rebirth line. i chose to leave it, or rather giving it to a pass-by who was waiting next in line.Įdit: i left it also because my hands were numb from bashing the button, no way would i survive another loop of button bashing.Gradius Rebirth, released as a WiiWare title in 2008, is somewhat of an inappropriate name. so either i skip class to beat it again, or just leave it. i remember playing dragon blaze during my lunch break, with one credit i beat the final boss and there was 10 minutes left before the break was over, and loop 2 is starting now.

gradius rebirth times played gradius rebirth times played

Second, like you said, there is no point in looping. (and good luck convincing the owner to let you in at night) heck even if you play from midnight to the next midnight, you still wouldn't finish even half of it. Well first of all, its just not possible. What sense do looping arcade games have, anyways? If there are so many good players, why would arcade owners want to risk some dude playing this game 256 times in a row on one quarter? A second loop, okay, but the really high loops are mostly serving japanese top players to produce superplays. I agree with you on the loop thing, I don´t like that you can´t simply finish a Gradius game and it´s over. In the worse case, even if the gameplay turns out to be bad, i still want to see the story end properly. worse yet if they announce to cancel it after waiting for a long time (where if they did it with just hold at least i prepared for it)Ībout milking the franchise dry, is that what happened to R-Type? they rushed their developement, and ran out of ideas, decided to come up with Final and just call it a stop? everything must end, and gradius is no exception, while i don't want them to rush and develope a bad one, i certainly do like to see them make another. but you add this "indefinite", it becomes who knows when. if they said it was on hold i would been ok, cause i know they'll still work on it. I guess what got me in this situation was how konami used the word "indefinite". You're right, i guess i was a bit too quick, these things takes time, and thinking back, five was done not too long ago. Would you rather have them milk the franchise dry? Doing games like this takes its time, and considering it´s a niche genre, we should be thankful for every new shmup that comes out, let alone one of such a high quality.

gradius rebirth times played

If we get a Gradius as great as V every five years that´s fine by me. I am glad they are doing gamers favours like Castlevania Dracula X Chronicles, including two of the best Castlevanias EVER as a mere bonus. I'd rather have an indefinite hold than a Gradius VI as bad as r-type final. Last edited by VicViper_Mk2 on Thu 4:04 pm, edited 1 time in total. So that means somewhere out there is still the source, and don't you need to take that out to end the whole thing once and for all (like they did in R-type final) there is got to be another, rather there Must be one. the final boss, who calls itself vendom, says its only a small part of the whole. I want to see another gradius because five really didn't explain much. (do i need to remind you of your health?)

GRADIUS REBIRTH TIMES PLAYED PS2

who can leave their PS2 on all week or longer, playing nonstop? (even the biggest shooter fan with a bit of self-preservation instinct wouldn't try) the disk would be so hot it would melt, the system would overheat tremendously, and a hefty electrical bill to boot. The real question you should ask konami is: why did you make 256 loop in the first place" heck 100 seems a little too crazy. V already owned everyone, because its impossible to reach even max difficulty.












Gradius rebirth times played